InstancedMesh Usage With Multiple Meshed GLTF Model

I need to create nearly 100 bus models in to the scene. But every bus vehicle type has around 25.000 triangles. I’m also using a 3D company model containing 3.285,749 triangles and 1600 drawcall. In order to prevent lagging on the scene, I though that creating vehicles by using Instanced Mesh is the best solution. Am I wrong?

Here is my company model;
https://discourse.threejs.org/t/large-lagging-and-fps-drop-on-scene/45500

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