Hey guys, I’ve been working on an AI steering library called Kompute. Here’s the first demo for it: arriveBehavior
Did the rendering with my own game engine ROYGBIV, which is powered by ThreeJS
Update: Here’s the second demo with hide behavior and path finding: hideBehavior
Update 2: Here’s the 3rd demo: Bots fighting against each other: autonomousBattle
7 Likes
Usnul
2
Great job, looks very pretty!
I like how you’re structuring your projects as separate modules, very helpful
1 Like
Thanks! I really appreciate it : )
This is the second demo, this time with a combination of path finding and hide behavior: https://oguzeroglu.github.io/kompute-demos-with-roygbiv/hideBehavior/application.html
2 Likes
Harold
5
This is awesome! Very well done.
Is there any chance of having TypeScript type-definitions in this project?
1 Like
It’s not on my roadmap for this project, however I’m open to pull requests GitHub - oguzeroglu/Kompute: A pluggable steering library for game AI.
looeee
7
Is it actually possible to catch the computer ball?