Is there any way to combine glitter/glossy and matte materials on the same object?

I want my object to have glitter that is responsive to the light, but part of the object is matte. I would implement it by separating faces in the mesh and having multiple materials, but I need the user to be able to dynamically apply this texture and decide which part of the object should be glittery or glossy.

Yes, you can control these features with a combination of some of these texture maps:

.lightMap
.normalMap
.emissiveMap
.specularIntensityMap
.specularColorMap
.metalnessMap
.roughnessMap

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Sure, for example, dynamic roughness with noise: White Gold (Reflector, custom geometry)
But anyway, I vote for textures :slight_smile:

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