Concept:
The idea is to bridge the familiar world of CSS with the dynamic realm of 3D graphics in Three.js. The goal is to create a library that allows developers to style Three.js geometries and materials using a subset of CSS syntax. This approach aims to make 3D styling more accessible, especially for those with a background in web development.
How It Would Work:
- CSS Parsing: Utilizing a CSS parser (such as the one from PEG.js), the library will interpret CSS stylesheets or style strings.
- Mapping CSS to Three.js: The parsed CSS properties will be mapped to corresponding properties in Three.js materials and geometries.
- Dynamic Style Application: The library will provide functionality to apply these styles to Three.js objects dynamically.
Example CSS Styles:
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Basic Mesh Styling:
mesh { color: #ff0000; /* Red color */ opacity: 0.75; }
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Textured Geometry:
textured-mesh { texture: url('textures/wood.jpg'); repeat: 2 2; }
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Box Geometry Dimensions:
box { width: 100; height: 50; depth: 50; }
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Transformations:
mesh { position: 0 100 0; rotation: 45 45 0; /* Degrees */ }
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Animation:
@keyframes rotate { from { rotation: 0 0 0; } to { rotation: 360 360 0; } } rotating-mesh { animation: rotate 10s infinite linear; }
Seeking Feedback:
- Community Input: I’m looking for feedback, suggestions, and ideas from the Three.js community.
- Use Cases: Interested in hearing how you might use such a feature in your projects.
I believe this project can make 3D styling more intuitive and familiar for web developers, potentially opening up new creative possibilities in Three.js development.