I need an expert threejs developer. It is a short-term job with a single project. Imagine that I have signal frequencies. I want to make an image of it in 3d. I will explain in detail how the graph will be the necessary coloring ranges. I will ask for source codes in the form of a simple Html and js file. If anyone is interested, I will be glad if they respond.
Hi! This is an interesting offer. I would gladly take up this job.
Hey there!
I’m Sina, a freelance web developer who also loves Three.js
!
Let me tell about my Three.js
experiences:
-
First of all, I visualized my portfolio website, writing more than 1K lines of code, creating a cube based on planeGeometry’s (I shared the code on Gist as well).
-
Another big project I used
Three.js
in, is DressThisOn, where I implemented the resize functionality for the manikin parts (not the clothes).
Looking forward to hearing from you,
Best, Sina
Dear Sergen,
I am writing to express my interest in your short-term project requiring an expert in Three.js. With extensive experience in 3D graphics and web development, I am well-equipped to bring your signal frequency visualization to life.
Project Overview
You are looking to create a 3D visualization of signal frequencies, with specific requirements for the graph structure and coloring ranges. The final deliverable will be provided as a simple HTML and JS file, ensuring easy integration and use.
Approach
- Detailed Requirements Gathering: Collaborate to understand the exact specifications for the graph structure and coloring.
- 3D Visualization Development: Use Three.js to create a dynamic 3D image that accurately represents the signal frequencies.
- Customization: Implement the required coloring ranges and any other visual elements to meet your needs.
- Source Code Delivery: Provide the complete source code in a simple HTML and JS file for easy deployment.
Why Choose Me?
- Expertise: Proficient in Three.js and 3D visualization, with a strong background in delivering high-quality projects.
- Efficiency: Ability to complete the project within the required timeframe with a focus on accuracy and performance.
- Clear Communication: I ensure that all project requirements are thoroughly understood and met, with regular updates throughout the process.
Next Steps
I’d be happy to discuss your project in more detail. Please feel free to reach out so we can get started.
Best regards,
Samuel Emmanuel
emmz3230@gmail.com
Portfolio: https://emmanuelsamuelportfolio.netlify.app/
I am three.js Expert with 6+ years of experiences. I can make 3D image using points even points are a big. I can make it using html and javascript very well.
Get in touch today for a free, no-obligation phone consultation. Please connect into Discord.
My Discord : blueocean7335
Kind regards.
I am interested in your project.
I am a passionate 3D developer, so I am very confident about that.
Thank you.
I can help you.
Dm me if you want work with me.
Please contact me.
https://t.me/+vHtxvGZmvgY1MWU0
I’d be glad to assist you. Please DM me so I can send you more information.
Thanks
Hi. Nice to meet you. plz Dm me.
If you can help me out with converting this into a 3d animation ill look after you.
Water Horse Energy Generation System body { margin: 0; } canvas { display: block; } // Set up the scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Add a simple box (representing a component of the system)
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Position the camera
camera.position.z = 5;
// Translate MATLAB code to JavaScript
let E_initial = 1.00; // Initial Input Energy in Joules (J)
let leverage_ratio = 3;
let E_initial_leveraged = E_initial * leverage_ratio;
let num_cycles = 1000;
let total_electricity = 0;
function animate() {
requestAnimationFrame(animate);
for (let cycle = 0; cycle < num_cycles; cycle++) {
// Perform energy transformations
let E0 = E_initial_leveraged;
let E1 = E0 * 0.90;
let E2 = E1 * 0.95;
let E3 = E2;
let E4 = E3 * 0.90;
let E5 = E4 * 0.90;
let E_final = E5;
let waste_hydraulic_energy = E5;
let E_electricity = waste_hydraulic_energy * 0.85;
total_electricity += E_electricity;
// Log the results (optional)
console.log(`Cycle: ${cycle}, Final Output Energy: ${E_final}, Electricity Generated: ${E_electricity}`);
// Update the cube position (or other components)
cube.rotation.x += 0.01 * E_final; // Example of visualizing energy impact
cube.rotation.y += 0.01 * E_electricity;
}
// Render the scene
renderer.render(scene, camera);
}
animate();
</script>
will love to help