material_texture.zip (69.6 KB)
Good day
Guys, tell me how to do in this example, so that the texture is solid in the combined objects from all sides
It is not possible to prepare a texture for a solid object
Interested in the very technology of combining textures of geometries.
The texture should occupy the entire horizontal face. Be whole for the edge.
I think that here you need to work with uv attributes
I would appreciate a working example
Sorry for my English
Link to the sandbox and an example in the archive attached