How to scale and keep model bottom on same position

Hello, can anyone help with my case?
I have plane geometry and cube geometry which is laying on plane geometry
I want to scale my cube model but at the same time I want it to be on the play, right now when I scale some part goes underneath my plane.

A scale always happen uniformly in both directions of an axis. Consider to just displace the top vertices of the cube instead of scaling.

If i just put pivot point to the bottom of the box will it work what do you think ?

Are you looking for something like this?


Yep, @prisoner849 did this in his fiddle. This is a fine solution as long as the new pivot does not break other stuff in your app.


perfect! Thank you this is what i was looking for ))

@Boris_Bek You’re welcome :beers: