Hi everyone, that’s my first question here, but I think that you will see me often asking dummy questions
I tried to play with MeshPhongMaterial, but I cannot achieve what I need : a transparent material with a not-transparent white highlight (like the reflection of a lamp on a transparent glass).
If I set the material transparent = true and set opacity on 0.3, the highlight created by the shininess factor will be 0.3 opaque, whereas I want a strong opaque white.
What direction must I follow to make this ? I’ve looked PBR material in Blender with GLTF export, but I cannot find a way to do it with the Khronos plugin either. Need I dive into coding shaders ?