use TubeBufferGeometry can be realised ,but it’s circle
fatLine does not support map
Is there any other way to achieve it?
Now there are only 2-dimensional paths
TubeBufferGeometry
is not intended for this kind of geometric shape.
Why not modeling the arrows in Blender, export to glTF and then import via GLTFLoader
? In this way, you have full control over the geometry data.
Maybe this post and its whole topic will be helpful: Create a curved plane surface which dynamically changes its size