Say I’ve cloned an object in the editor via Edit>Clone. Is there any way to decouple it later? What i want is to really just copy paste but not have them permanently sharing the same material
I don’t know whether there is an official way, but try this:
- change the type of the material to some other type
- change the type back to its original type
If the object is a group, you have to do this for each mesh in the group.
Hey that worked! Thanks @PavelBoytchev !!
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