How to decouple/unclone an existing object in the editor

Say I’ve cloned an object in the editor via Edit>Clone. Is there any way to decouple it later? What i want is to really just copy paste but not have them permanently sharing the same material

I don’t know whether there is an official way, but try this:

  • change the type of the material to some other type
  • change the type back to its original type

If the object is a group, you have to do this for each mesh in the group.

Hey that worked! Thanks @PavelBoytchev !!

1 Like