Is there a way to group something without changing the transform of the child when you do

Hi everyone, FYI, I mostly use the editor when working with threejs.

When working in the editor, if I drag and drop an object onto another object in the scene list, it become parented to the object I dropped it on. If the parent object had be moved, rotated, and scaled then the child object will take on these changes when it’s added to the parent. Is there a way to create this parent/child relationship without the child taking on the parent’s transform information?

Yes, but not in the editor. When coding, you can use Object3D.attach() (instead of Object3d.add()).

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Perfect that is what I needed! :slight_smile: Thanks a ton!!!