Hello!
I’m trying to create a skeleton where the bones move kinda like a snake. Basically, each bone is gonna follow the next. When using SkinnedMesh, moving the root bone moves the entire geometry. What I’m trying to do is have the root bone move only the base of the geometry just like the last bone moves the tip of the geometry.
In this example: three.js docs
the bone 4 only influences the top of the cylinder and the bone 0 influences the whole geometry as a block.
What I want is to have the movement of the bone propagate until the bone 0.
Is that possible?
Thanks!