I am trying to move different parts of a human figure which is rigged. The problem is that even though the bones are moving correctly, the skinnedmesh don’t get updated. I am aware that it is not supported out of the box.
Don told me that a workaround will be to add mesh to all bones and update the skinnedmesh on every change. https://twitter.com/donrmccurdy/status/1257350425042399234?s=20
Though I was able to add a mesh and move it with bone, the changes in the skinnedmesh don’t reflect.
Here’s the code: https://github.com/ritz078/mannequin.
This can be run by using
yarn && yarn dev