How to bend the world in a poukour game?

fyi, I was curious how it would look and copied the node graph to three.js here (using @Fyrestar’s extendMaterial on MeshStandardMaterial.)

It’s an almost 1:1 duplicate of that node graph and it seems to not be working 100% correct - though it is also likely my fault. Z-indices got messed up in the beginning, rotations are also a bit buggy in this state. It’s just for fun, so I can’t spend too much time fixing it, but it could be a good starting point for someone interested in this camera style.

1 Like