When I am exporting my selected models from Blender I got two Objects from the
GLTF.loader. One is the
gltf.scene Object and one is the
In Blender each animation is assigned to a specific or more Objects, but this relation is gone after the GLTF export. The animations in the
gltf.animations object don’t have a key or something else to point to the assigned scene object.
I noticed that each object in the
gltf.scene array has a property array called
animations, but it is always empty.
I need a way to bind an animation directly to the animations array shown above.
Do I have to change something inside blender to automatically append the animation data to the scenes animation array in export?
Or is the solution to append the Animations from the
gltf.animations object by myself?