How to adjust basic HSB color post-processing in the latest version(r153)?

In earlier versions, there’s a “webgl_postprocessing_nodes.html” or “webgl_postprocessing_nodes_pass.html” can adjust hue, sataturation, vibrance, brightness. But in the current version, I can’t find the implementation method anymore.
I found that NodePass.js is missing in versions 138 and later through CDN link.

The example used the previous material system that has been removed. However, the new node system provides the same node class that is used for color adjustment operations. It is located in:

Unfortunately, there is no example that uses the class yet.

Thank you for the reminder, but after I added it I don’t know how to start… do you know how to use it?