The colors in my project (which use fbx models) are messed up, after updating to version >=136. The colors are much darker now. The migration guide stated:
WebGLRenderer.gammaFactor
andTHREE.GammaEncoding
have been removed.
Please use post processing (a gamma correction pass) if you need a
special gamma color space.
But I have no idea on how to “use post processing (a gamma correction pass)”. I would be very thankful if someone give me a simple example on how to fix it.