Change overall saturation


Is there a way to adjust the overall saturation of a rendered scene? Is there a shader I could use in a postpro-pass or can I adjust “hsv” of a given texture-map?

Thanks for your help!

Maybe this can help.

Maybe :slight_smile: Thank you.

Maybe it is also possible to manipulate given texures from an imported gltf as well. Like accessing the texture that is used as a map, increase saturation and use this texture as map again?