Hi,
Is there a way to adjust the overall saturation of a rendered scene? Is there a shader I could use in a postpro-pass or can I adjust “hsv” of a given texture-map?
Thanks for your help!
Hi,
Is there a way to adjust the overall saturation of a rendered scene? Is there a shader I could use in a postpro-pass or can I adjust “hsv” of a given texture-map?
Thanks for your help!
Maybe this can help.
Maybe Thank you.
Maybe it is also possible to manipulate given texures from an imported gltf as well. Like accessing the texture that is used as a map, increase saturation and use this texture as map again?