So i’m trying to add new images and text as texture of 3d object using fabric js to my 3d configurator im using this code as codebase GitHub - devramkumardnagarajan/3d-Tshirt-design: Design Tshirt's using Three.js and this code for the fabric js https://codepen.io/ricardcreagia/pen/EdEGod, here’s what i did
var texture = new THREE.Texture(document.getElementById("canvas"));
here’s how i load the svg
function set_materials(response) {
var baseSvg = document.getElementById("svgContainer").querySelector("svg");
var baseSvgData = (new XMLSerializer()).serializeToString(baseSvg);
$('#svgPathContainer').empty();
$('#svgTextContainer').empty();
$('#svgPathContainer').append(baseSvgData).html();
$('#svgTextContainer').append(baseSvgData).html();
var texts = $('#svgPathContainer text');
for (var i = 0; i < texts.length; i++) {
$(texts[i]).remove();
}
var paths = $('#svgTextContainer path');
for (var i = 0; i < paths.length; i++) {
$(paths[i]).remove();
}
var svg = document.getElementById("svgPathContainer").querySelector("svg");
var svgData = (new XMLSerializer()).serializeToString(svg);
canvas.width = $(svg).width();
canvas.height = $(svg).height();
var ctx = canvas.getContext("2d");
var img = document.createElement("img");
var material;
img.setAttribute("src", "data:image/svg+xml;base64," + window.btoa(unescape(encodeURIComponent(svgData))));
img.onload = function () {
ctx.drawImage(img, 0, 0);
var oImg = document.createElement("img");
oImg.width = "100px";
oImg.height = "100px";
oImg.setAttribute("src", 'assets/' + gender + '/cat' + category + '/texture.png');
oImg.onload = function () {
ctx.globalAlpha = 0.4;
ctx.scale(0.3, 0.3);
var pattern = ctx.createPattern(oImg, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, canvas.width * 3.33, canvas.height * 3.33);
ctx.globalAlpha = 1;
ctx.scale(3.33, 3.33);
var svgText = document.getElementById("svgTextContainer").querySelector("svg");
var svgTextData = (new XMLSerializer()).serializeToString(svgText);
var imgT = document.createElement("img");
imgT.setAttribute("src", "data:image/svg+xml;base64," + window.btoa(unescape(encodeURIComponent(svgTextData))));
imgT.onload = function () {
ctx.drawImage(imgT, 0, 0);
texture.needsUpdate = true;
map = texture;
textureMaterial = new THREE.MeshPhongMaterial({ map: map });
load_materials();
load_styles();
response(true);
}
}
};
}
i map the texture
to textureMaterial
and here’s what i got
it doesn’t map the UV properly, anyone have any idea how to fix it?