Hello, I have created a 3D model of a t-shirt and imported it into three.js. I used fabric.js canvas beside the three.js canvas to load image or text on to the t-shirt. However, I find the t-shirt looking abit fancy other than realistic. I was wondering if anyone could help me to improve the look of it. FYI, I cannot add texture to the t-shirt because I have already set the t-shirt’s texture to fabric.js canvas! I was wondering if using shaders is an option?
You’re going to need to use separate textures based on their responsibilities. There are several textures that could go in a material:
- Map (color)
- Ambient Occlusion
- NormalMap
- Lightmap
- etc…
So for your t-shirt, you might want to use aoMap
for the shadowy folds, and map
for the Fabric.js color designs. You should spend some time reading the properties of MeshStandardMaterial, along with the 2 PBR articles in there, and you’ll have a better idea on how to make your t-shirt more realistic looking and less plastic-like.
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hi @hesamoy were you able to update your model to a more realistic one? what steps did you make?
You guys should use blender, realism is achievable by baking light