How can I improve my proficiency in spatial transformations?

Recently, I studied linear algebra.

I understand each of the following concepts.

euler
quaternion
vector3
vector4
matrix3
matrix4
...

.dot()
.cross()
.invert()
.multiply()
.normalize()
...

However, when I really want to achieve a certain transformation in code development, my brain is often blank.

Many times, I even want to give up.

What should I do, I hope to hear your suggestions.

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I really recommend this book.

Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition: Eric Lengyel: 8601419489978: Amazon.com: Books

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I have purchased this book.

Hello dubois,

Thanks for sharing such a amazing book, I found lot’s of new things here, Really appreciate for help.

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