
I am seeking assistance with bending a PlaneGeometry to achieve a desired shape similar to the one shown in the provided image. I have already attempted using the official NURBS example from the Three.js library (accessible at https://threejs.org/examples/webgl_geometry_nurbs.html),
codes: https://github.com/mrdoob/three.js/blob/b637cbfc83ec819bcc362d0ccdc489213fdb4266/examples/webgl_geometry_nurbs.html
but I am encountering difficulties in understanding how to bend a corner of the geometry. Furthermore, I am interested in animating the bending process for each frame, gradually bending the corner backwards. I would greatly appreciate any suggestions or guidance on how to accomplish this. Thank you sincerely for your assistance!