Discovering threejs since one month with an Oculus. Wow. WOW. Seem’s i found a really great toy for the rest of my addict dev life.
I already made some basic stuff successfully. I’m learning three, i dev vanillia js since a long time. I found a lot of answers in discourse, google, doc …
I’m using the dev branch of threejs (because i’d like to understand how gui.dat in vr mode is working without a raytracer )
My question is :
how to draw a simple plane (or rectangle) curved, like a curved screen ? (the texture may be a canvas or a video or a webcam stream)
I found some code playing with vertices, but probably because of the three version i’m using,
planegeometry don’t provide vertices array attributes. I didn’t test with previous version. The texture part with video is ok, just wondering how can i curve this plane like a curved TV
Thank you !