looeee  
                
                  
                    March 9, 2020,  5:16am
                   
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              MeshStandardMaterial doesn’t work with a HDR equirectangular environment map unless I convert it to a PMREM.
Not sure if this ever worked, but I feel like I would have noticed before if it was not possible.
Here’s a pen that demonstrates what I mean:
This fails:
const envMap = await loadEnvironment();
scene.environment = envMap;
This works:
const envMap = await loadEnvironment();
const envMapPMREM = createPMREM(pmremGenerator, envMap);
scene.environment = envMapPMREM;
Is it required to use PMREM with MeshStandardMaterial now? I know it’s required for correct results, but I’m sure it used to at least work previously.
             
            
              
                
            
           
          
            
              
                looeee  
              
                  
                    March 9, 2020,  7:16am
                   
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Sorry, I didn’t see your post before I made mine.
Have you tested this with LDR maps or cubemaps?
             
            
              
            
           
          
            
              
                makc3d  
              
                  
                    March 9, 2020,  7:29am
                   
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              just LDR. I think if this is unintended then it was broken for months without anyone noticing.
             
            
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                looeee  
              
                  
                    March 9, 2020,  8:33am
                   
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              OK, well I have only tested with HDR so it’s probably all of them.
             
            
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                looeee  
              
                  
                    March 9, 2020, 10:15am
                   
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              Thanks. So the answer for anyone else coming here is that you cannot use equirectangular textures as environment maps with MeshStandardMaterial.
             
            
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                looeee  
              
                  
                    March 9, 2020, 10:24am
                   
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              The terrible thing about this is that I’m actually the person who added the note to docs saying that equirectangular maps are not supported 
             
            
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              Don’t worry about it. Details like that can easily be overlooked. After all, it was easy to clarify the situation because of the docs 
             
            
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                makc3d  
              
                  
                    March 9, 2020, 11:31am
                   
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              And from your commit message it was after WestLangley commented on Aug 14, 2018 , so 1.5 years now, not “months”. Now how many projects I have shipped during that time not noticing it was not working because the lights were on 
             
            
              1 Like