I have an equirectangular .hdr image from HDRIHaven.
I want to use it as standard mesh material’s envMap.
let textureEquirec = new THREE.RGBELoader().load( 'textures/paul_lobe_haus_1k.hdr'); textureEquirec.encoding = THREE.RGBEEncoding; textureEquirec.mapping = THREE.EquirectangularReflectionMapping; material.envMap = textureEquirec;
The loader does not report error but it’s pure black.
How can I fix this? Thank you very much!