Hey guys, hopefully someone here has seen this issue and can point me in the right direction, this is happening to any model I load into my app, and it always happens in the exact same spot. Is this a bug? My scene is very simple, it consists of two directional lights, a hem light, and a plane for a floor.
Please let me know if you’d like any more details.
Thanks heaps, Kyle
Is your floor a plane with 2 triangles? Try using more segments, it might be your plane being gigantic with just 2 triangles it might cause precision issues.
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Ah thanks!
Is my best bet to subdivide the geometry? I’m battling to find current references to that Class but the closest I can come to is this
new THREE.SubdivisionModifier
However, that doesn’t appear to be a constructor
It is in the constructor of the PlaneBufferGeometry
https://threejs.org/docs/#api/en/geometries/PlaneBufferGeometry
It is just a guess i have from the video, i don’t know your code or what scales you’re using.
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Cheers, I’m loading a single plane for the floor and the scale is 5000,5000. So I’ll definitely try this out as my first port of call.
That fixed it right up, cheers!
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