I created this building In Blender and exported it in glb, then used it like this:
const { scene } = useGLTF(url);
return <primitive {...props} object={scene} scale={scale} />;
But I am getting these weird shapes, and I thought the issue was with the vertices in my building so I made a new plane from scratch and just applied the material to it, but it’s still rendering those shapes.
My shader is just a Principal BSDF in Blender with transmission =1, IOR=1.5, and Alpha 0.9
Anyone know what’s causing this?
Thank you for any help.