Generative (Fat Lines + texture + Selective Bloom)

Hi community!


Demo: Generative

Source code: GitHub - cywarr/GenerativeThing

It’s all started from a question on discord of how to put a texture onto a grid of lines, that are tubes, distorted with noise. Then it was offered to use fat lines instead of a bunch of meshes with TubeGeometry.
Finding/computing of UV for segments became the hardest part.

First prototype:
Then I decided to evolve the idea and made the next iteration:
And the next thing was the adding of Selective Bloom:
But clicking the button to have a new generated picture seemed boring and here is a solution with Tween.js, making transition of triangles smooth in a loop:

The final result i the combination of the last two codepens.


Very spooky, love it! :slight_smile:

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@Usnul Thanks :slight_smile: :beers:

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