Free resource: WebGL → WebGPU Migration Guide

Hey everyone!

I put together a free guide for migrating Three.js projects from WebGLRenderer to WebGPURenderer. It walks through the renderer swap, moving to node materials and TSL, what carries over unchanged, and the common failure modes (I’m looking at you, silent black screens).
Hope it’s useful as more of the ecosystem shifts toward WebGPU.

It’s free - I send it out via my newsletter, so drop your email at: Robot Bobby

Feedback welcome - happy to expand sections people find confusing.

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