How does threejs render directly using WebGPU?Can you provide examples or tutorials?Especially about using glsl in WebGPU?
There is a new type of renderer called
WebGPURenderer for working with the WebGPU API. You can find a selection of examples right here: three.js examples
Since the renderer and the respective material system is still under heavy development and experiences many breaking changes, there are no tutorials, guides or documentation pages, yet. So you have to study the examples if you want to get started with WebGPU.