Hey! My colleagues from Wolf3D and I have worked hard for the past year on the Ready Player Me avatar creation platform. It’s entirely web-based with additional SDKs for Unity and UE4.
We already have 600+ developers on board, including VRChat, SideQuest, vSpatial, and others.
same concern, I have found out that spatial.io after loading model.glb will automatically return the animation. How can we do these things automatically?
Ok I found documentation outside of the official documentation on how to do it (not sure if it is outdated):
It would be nice if this were a little more obvious in the official ReadyPlayerMe docs directly.
People in this forum are probably not trying to embed an iframe to see a 3D model, they probably want to load an asset and manipulate it directly in Three.js, but the official docs don’t make it obvious how to do so.
you can easily download the GLTF files for default demo models.
To try the avatar creator demo (I’m not sure what limitations it has, but I couldn’t see a way to change hair color for example) and download customized demo models, remove ?quickStart from the URL: