Fluid Simulation using Shaders ( Tutorial )

Tutorial on how to use and understand: GitHub - bandinopla/threejs-fluid-simulation
A fluid ( or smoke / plasma / dust / … ) simulation using shaders. Versions for webGL and webGPU available (TSL)

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Unfortunately, your demo is broken.

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check again, just fixed that issue. But I have doubts since I can’t test it on a GPU because my computer sucks.

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Fixed it!