[Export] Texture mapping not correctly

It seems that the normal mapping is not displayed correctly, you can see in the screenshot below.
image
This is “Node”, everything is displayed on “Blender 2.8” as desired. The results seem to be “impossible” to separate each texture.
image

My solution is Baking a different texture (color) , which will take more effort and quality may be not same

It’s not possible right now to have different uv repeat and offset settings for diffuse and normal maps. This is a limitation of the library. There is already an issue for this.

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