Hi guys,
I need a suggestion to do this thing:
I want to load a textGeometry and create an effect of explosion.
After the “explosion” I’d like to be able
to recompose the geometry with the created particles.
Although these examples use another library on top of THREE (THREE.BAS), I found them really useful to pick apart and apply the logic to THREE (without the BAS library).
Cool!
Thanks again.
The particles effect I would try to create is similar to the last 3 demos.
In my idea the particles must be spreaded randomly in the viewport.
Then It’s a good starting point!
Yes!
This is basically the base of the effect I want try to do!
I’ve used threejs developing 3d configurator
and sometimes for simple displacements on the images.
I think the level of this kind of animation/interaction is very high
then I must start to learn