How to reduce the 3D effect of the text geometry object

I have created a text on the scene using text geometry. But due to the 3D effect, the text is not clearly shown. So I need to reduce the z-axis parameter of the text geometry . I have attached a screen recorded video for reference. How to reduce that?

Use shapes of text letters:

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Thank you for your Reply @prisoner849. Is there any possible way to do that through text geometry

Set height parameter of THREE.TextBufferGeometry() to 0.1, for example.
But using text geometry for flat text is wasting of memory with additional vertices, IMHO.
Maybe makes sense to use a plane or a sprite with a texture of drawn text and transparent background?

Example of using sprites with textures:

Thank you so much @prisoner849. It is working and thank you for your suggestion with example :blush: