I want to shred an object to particals (e.g. dots) and combine that again. When i combine it, it have to turn first time. User cant see the particals. It should appear as a whole. Like this http://ykob.github.io/sketch-threejs/ Actually, he gave the source code in this example, but I was still wondering how to do it.
This effect usually requires modifying a vertex shader to send the individual triangles of a mesh flying in whatever patterns you need for the particular look. Some examples that include source code, in order of simplest to most complex:
- Explosion effect in textGeometry
The last requires some modeling knowledge with programs like Blender or Cinema4D, to prepare the particles into which the mesh will be broken.