Particle Morphing to recreate shape

Hey,

I’m looking for a guideline or hint how I can achieve something like this:

My understanding so far is:

  • Load model - use its geometry
  • Use particles / custom shaders to represent the shape
  • Mouse movement
  • Animations with gsap

Particles, Custom Shaders and GLSL, GSAP.

I scratch my head around this how to put this all together.

This could be a starting point: Instanced particle morph animation

Regards