Hey,
I’m looking for a guideline or hint how I can achieve something like this:
My understanding so far is:
- Load model - use its geometry
- Use particles / custom shaders to represent the shape
- Mouse movement
- Animations with gsap
Particles, Custom Shaders and GLSL, GSAP.
I scratch my head around this how to put this all together.
This could be a starting point: Instanced particle morph animation
Regards