Emissive glow from *behind* objects

I want to take this demo and make it so the glow still happens when the lighting is not far behind the object.

For example, at this camera angle there is glow:

while at this camera angle the glow goes away:

Basically, the glow is as if the camera lense is slightly dirty. But instead, I want the glow to be as if there’s a slight atmospheric density (like fog, like volumetric lighting), such that even if the emissive source is just around the corner, hidden behind the helmet, there’s still glow effect visible.

Are there any online demos of this? How would you approach it?