Realistic lighting interaction with camera

In the real world when you look at a light you can see the glow of the light as photons directly travel into your eye. Is there a way to model this in three.js? Whenever you create a point light in the world you see the glow it casts onto other objects but never the actual light from the point itself.

Hi !
Welcome to Three.js

Did you look at THREE.Lensflare ?
Demo here.

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I have looked into possibly using them however I haven’t yet as I really want a way to do this without the use of images. I am less looking for a way to make a flare like that and more looking to make what you would typically see by looking at a regular light.

Would be great if you could provide an image example for how you need it to look like.

Perhaps you can try a bright emissive object with a Bloom Pass