Discontinuous Normals on a Normalized Cube Mesh with Displacement Texture

GUY ITS SOLVED :tada:

Taking PavelBoytchev advice to use a CubeTextureand advice makc3d how to extract a CubeTexture. I finally got a seamless sphere.
IDK if the way I computed the normals for a CubeMap is correct but it works!
thank you.

SOLUTION