Different object with different strength of the same unreal bloom?

Hi guys, is it possible to render several objects with different strength and radius of the unreal bloom effect within one pass? I am currently using the Paul’s method that renders separately glowing objects and non glowing to a buffer and then combines the renders. I have another object that should have much stronger glowing effect than another glowing object and for performance purposes I was wondering is it possible to avoid adding the second unreal bloom pass and just render within one pass?