How to make particles glowing with Unreal Bloom Pass?

I use particles in the scene. And I use Unreal Bloom Pass to let objects glow. If I set the threshold of Unreal Bloom to 0.1, the particles will glow. But everything in the scene will glow too. That’s not what I want. So I have to set a higher threshold to let only those emissive objects glow. But the particles can’t use standard material, and the points material doesn’t provide emissive. How can I make particles glowing? I searched a lot, but didn’t find the solution.

I think you may be able to just keep the bloom threshold at 1 and boost the color channel of the points material eg…

material.color.set(100,100,100)

For instance

The official “selective bloom” demo accounts for a similar scenario. You use two effect composers, and swap between blooming and not-blooming materials by mixing two passes using a custom mixPass

Maybe you can use a similar approach, it will depend on how you implement your particles (pointsMaterial, sprites, buffergeo attributes, etc). Not sure it would work with webGpuParticles, though

Thank you for your help.

Thanks for your help.