Ah, I thought I took background in count. Obviously, I didn’t )
Have a look: Tetrahedra (fat lines, batching, texelFetch)
The first link to codepen.
let bg = {
on: 0x321632,
off: 0x000000
}
let scene = new THREE.Scene();
scene.background = new THREE.Color(bg.off);
. . .
// in the animation loop
gu.globalBloom.value = 1;
scene.background.set(bg.off); // make it black
bloomComposer.render();
gu.globalBloom.value = 0;
scene.background.set(bg.on); // set to the desired value
finalComposer.render();