I am rendering a model i imported from blender on my game made with threejs.
Bellow is the resulting model rendered:
here is how i configure the renderer:
this._threeRenderer = new THREE.WebGLRenderer({antialias: true});
this._threeRenderer.setSize(window.innerWidth, window.innerHeight);
this._threeRenderer.autoClear = false;
this._threeRenderer.shadowMap.enabled = true;
this._threeRenderer.toneMapping = THREE.ReinhardToneMapping;
this._threeRenderer.toneMappingExposure = Math.pow( 0.42, 5.0 );
My problem:
I can see some dark lines on transitions between meshes that i thought should be smoother.
Is there a way to solve it?