Lines not showing in top view


I’m rendering a 3d-view with meshes using three and I’ve noticed a strange behaviour. I’m using

const edges = new THREE.EdgesGeometry(geometry, angleThreshold);
const line = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({ color: 0x000000 }));

to create line segments from naked edges and edges between orthogonal faces on my mesh to make it pop a bit more. This works fine, but I’ve noticed that when I’m in a top view the lines are not showing. I’m not sure if this is because of the view or because the camera angle in this view is orthogonal to the lines that I’m rendering and that three can’t handle this.

Do you have any suggestions on how to solve this?