Recently, I did release this opensource voxels editor: Voxels editor for quick level/object prototyping
I’ve been building a bunch of examples for it: https://github.com/danielesteban/blocks-editor-examples
And now, I’m doing some video tutorials:
If you know a little JS and you’re familiar with the threejs API… I beleive this would help you build some cool voxels worlds in no time.
I’m also planning to release more videos in the upcoming days. The next one will be about the physics system, showing how to add physics to any world from the blocks-editor and how to create triggers.