Hi!
I need to create a material where i use a baked texture and add real time reflection.
Is there a material that contain this properties or have to use a shader ? I,m using r3f by the way. @drcmda
Hi!
I need to create a material where i use a baked texture and add real time reflection.
Is there a material that contain this properties or have to use a shader ? I,m using r3f by the way. @drcmda
drei/meshreflectormaterial. you can give it a map, and if you give it a roughnessmap you control where and how much it reflects. this material is only for ground planes. for everything else you need screen space reflections.
hey! thanks, but is a bit expensive in perfomance right?
There is not a way around to make a maeterial using textures and real time reflection?
ssr is actually manageable. i get easy 120 fps out of this
but it’s under construction. next week the author will release a first draft of the stable release, this will have a big impact on what the web can do. follow him on twitter if you want to keep up https://twitter.com/0beqz
nice thanks!