Hi. I’m new to the forum, I’ve read the sticky but I haven’t found anything, so here’s my question.
I’m trying to recreate the React Three Fiber Drei demo scene Ground reflections and video textures - CodeSandbox but noticed that unless I use precisely Three 0.135.1 the Reflector component looks different. But I can’t use this Three version because I need MeshTransitionMaterial which is not available on this earlier version.
Where can I read about how Reflector precisely works so I could decompose it and recreate using MeshReflectorMaterial for instance?
Hi everyone. Thanks for the replies. I think I figured it out, I had to reassemble the scene with different texture settings, I think they changed something in three.js after 0.135
I used MeshReflectorMaterial but ultimately I decided to do away with the texture, it looked tacky in my specific project