Hi there,
I’m trying to capture a 2D image from a canvas that has a background image, But when I save the image, There is a white screen only.
Here’s my code:
renderer.domElement.toDataURL();
And here’s the snippet:
const link = document.createElement("a");
link.download = "demo.png";
link.href = this.renderer.domElement.toDataURL();
link.target = "_blank";
link.click();
I must add I’ve tried to capture using html2canvas but the output image only contains a pale version of the background image and there is no sign of the 3D image that I’ve loaded.
And here’s the snippet:
html2canvas(this.threeCanvasRef.current, { allowTaint: true }).then(function (
canvas
) {
const link = document.createElement("a");
link.download = "demo.png";
link.href = canvas.toDataURL("image/png", 1);
link.target = "_blank";
link.click();
});