So after I have rendered my object, how can I make t so that when the page is loaded, it takes a image and saves it?
It should be as easy as passing the renderer to toDataURL and then passing the var to a new image.
renderer.render(scene, camera); var imgData = renderer.domElement.toDataURL(); var img = new Image(); img.src = imgData;
Seems to be a duplicate of this stackoverflow thread:
@threejsisdope Please make sure to sufficiently search for existing answers before asking a new question.